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Tag Archives: Tutorials

nvidia

nVidia Graphics Settings

It has been over a year since I last tweaked my video card for use with Second Life. A recent exchange in comments with Lance Corrimal, Dolphin Viewer, got me wondering about how I have my video card setup. It’s been over a year since I last made changes. When using the default High setting without other tweaks I get from 15 FPS to 80 FPS with my 8800 GTS depending on which viewer and which region I’m in.  Read More »

Second Life Mesh

Second Life Mesh

Those into sculpties will or should know the name Gaia Clary. Gaia makes sculpty tutorial videos and runs the Machinimatrix.org blog. Gaia also makes JASS, Just Another Sculpty Studio.

Gaia has a new, and to me surprising, tutorial up. This one includes how to export your avatar from Second Life and get it ready for other mesh work.

The tutorial is for those making mesh avatars and clothes. Plus it is a way to export your custom avatar for use in Blender or 3DSMax. It goes on to cover attaching the mesh to the avatar armature and weighting the mesh so it deforms correctly with joint movement.  Read More »

Photoshop

Camera Raw Open

I needed to edit a terrain file for one of my regions in OpenSim. Trying to smooth the terrain with the terrain editing tools in viewers just was not working. Whether one is targeting OpenSim or Second Life it is the same process. Photoshop is where the challenge is, getting a terrain.raw  or terrain.r32 file open in Photoshop. This article shares the information I found and avoids a lot of the link rot that has set in on this subject.

Terrain and Camera

When searching Google one quickly realizes there is more than one type of RAW file. RAW files are used for images files created by many scientific applications… and especially digital cameras. When searching for terrain tutorials on Google use the negative term –camera (minus sign/dash and a word) to exclude information about camera raw files.
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I’m just learning, so this is not the most complete tutorial on Media On A Prim (MOAP). This is what I have learned in my first few steps. Hopefully it will save you a few gotcha’s. Also, this is not a newbie’s tutorial. I’m assuming you know basic building. But, even if you are new, you should be able to stumble through this tutorial without much trouble. Read More »

Many of us have heard that Blender 2.5 is on the way. Blender 2.5 Alpha 0 is out and can be downloaded. It is Alpha software. Some features from the 2.4 series are not all working in 2.5. How the missing features are implemented is changing, so there is some delay. There seems to be lots of changes coming. One thing that has not changed is installation information which is still limited and what is out there pretty much assumes one is a geek. So, I’ll provide some help I think is less geeky. Read More »

For those doing business in Second Life the Currency Exchange is a tool that can improve their profit margin when they are taking L$ out of world to RL currencies. One just has to understand how it works, which is what this Second Life Currency Exchange Tutorial is about.

If you are a resident that just needs a few Linden dollars on occasional bases to purchase something, you can still gain from understanding how the Currency Exchange works and knowing what it is and how to use it. You won’t need some of the more esoteric information I’ll provide. Knowing the basics will save you a few L$.

The Exchange

Exchange

XStreetSL Currency Exchange

XStreetSL has a Currency Exchange, which is now owned by Linden Lab. This is a place where you can easily buy and sell L$ as well as other stuff. It is a fun place to shop also and has loads of free stuff. There is no StreetSL fee for moving funds between SL and PayPal. Using PayPal is the only way to take cash out of XStreetSL.  URL: https://www.xstreetsl.com/

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Base Skin Color

This is a research and learning project for me. It will be a multi-part series as I work my way through it. The series will have the best of the information I find and the information I feel is important for a new skin artist, much of what others have left out as they covered the basics in their tutorials. The first article on skin design is: Skin Design – The Windlight Age

For a skin design it is often easier to work with a larger canvas/image. A 2048×2048 is reasonable. The templates others have made are mostly 1024×1024. You can save yourself some effort on you first attempt working at 1024. The larger sizes are easier to paint, IMO, and mistakes and paint strokes are minimized when reduced in size for use in-world. Reducing can help.

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Skin Design – The Windlight Age

Nomine SKin - Raw Viewer Picture

I recently got interested in skin design… well facial tattoos really, that sort of forces one to look at skin design. This article is about the basic concepts and where to find great information on skins. It is my basic research work and learning as I begin to explore skin design.

When it comes to understanding skin there is the Ruth skin, the default skin one has when they first come into SL. It is pretty bland. The Ruth skin makes one look very cartoony. There are enough free skins around that anyone that cares about AV appearance can upgrade. Just takes a little looking around. Some great free skins are older models made by top designers. So, you can look good for free. Check out Freebies Beach for a good free or cheap skin. For those that want an anatomically correct skin look around Zindra. Many of the dance clubs have good free skins for their dances and new patrons.

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This is something I found interesting. I’m sure many of us in Second Life have facial expression HUD’s (If you are new that is Heads Up Display – the control panels one attaches to their screen). Those work for some situations and photographs.

If one wants more expression, and sublte expressions, that can be done with changing your shape. Sound a bit scary? If you have tweaked your shape like I have for over a year now, making changes may not sound like fun. However one can back up their shape. There are several ways to do that. The two easy ones are copy the shape in inventory and via Appearance save it as a new shape. I use a name and date so I know which is the latest.

If you want to expreiment, check out Melanie Kidd’s tutorial on Grid Expectations: subtle facial expressions for Second Life